Regulations & Format
Article - Regulations & Format
Zero, one or three points?
The winning team after 60 minutes of regulation time will be awarded three (3) points. In case of a tie at the end of regulation time, each team gets one (1) point. The winning team in overtime or after game winning shots gets one (1) extra point.
In case of two or more teams having the same number of points, the following criteria will apply in the order stated:
- Higher number of points from direct encounters
- Better goal difference from both group games
- Higher number of scored goals from both group games
- If criteria 1 to 3 still do not lead to inequality, the better goal difference from direct encounters of involved teams is decisive
- If criteria 1 to 4 still do not lead to inequality, the higher number of scored goals from direct en- counters of involved teams is decisive
- By drawing lots
If a game is tied after 60 minutes, overtime of five minutes will be played immediately after a break of three minutes. Both teams are to defend the same goal as they defended during the third period. Assuming no ongoing penalties after 60 minutes, both teams go new into overtime with four players including the goalkeeper. The game ends after five minutes or as soon as a goal is scored (sudden death). The first team to score wins the game. If no goal is scored during overtime, there will be game winning shots. Should a team refuse to play overtime, the game will be declared lost by that team.
If a game is still tied at the end of a “sudden death”-overtime, game winning shots take place immediately. The centre of the ice will be dry-cleaned with the ice-cleaning machine. Each team appoints 5 players who are listed on the roster to take the shots. Any player whose penalty had not been completed at the end of the “sudden death”-overtime is not eligible for game winning shots and must remain in the penalty box or in the changing rooms. Also players serving penalties imposed during game winning shots must remain in the penalty box or in the changing rooms until the end of the procedure.
The referee will call the two captains to the centre of the ice and flip a coin to determine which team takes the first shot. The winner of the coin toss may choose whether his team will shoot first or second. The goalkeepers shall defend the same goal as in overtime. The goalkeepers may be substituted after each shot. The shots will be taken in accordance with rule 509 of the IIHF Official Rule Book. The players of both teams will take the shots alternately until a decisive goal is scored. The remaining shots will not be taken.
If the result is still tied after 5 shots by each team, the procedure shall continue with a tie- break by one player for each team. Either the same or new players can be appointed to take the shots. It is also possible for the same player to always take the shots. The tie-break shots are started by the team that shot second in the game winning shots. The game ends as soon as a duel of two players brings the decisive result.
The official scorekeeper will record all shots by indicating the players, goalkeepers and goals scored. Only the decisive goal will count in the result of the game. It shall be credited to the scoring player. If a team declines to participate in game winning shots the game will be declared lost for that team. If a player declines to take a shot, it will be declared as “no score” for his team.
In such a high-speed sport, the option of video reviews is widely accepted amongst the players. Coaches have a “coach’s challenge”. This challenge leads to a video review and is limited to the following two scenarios:
- An offside play leads to a goal
- Interference on the goalkeeper
A coach’s challenge is only possible, if the timeout has not been used yet. If the coach’s challenge is successful, the coach retains the option to challenge again. If the call is not reversed, the coach will not receive another chance to review a play and loses his timeout.
The path to the final leads over "Cattini" and "Torriani"
The teams are split into two groups for the preliminary round.
Group “Torriani” plays the afternoon games, while group “Cattini” contends in the evening. The opening game will take place on Boxing Day, December 26th, at 3pm.
As of December 29th the qualification for the semifinals begins. The two best-placed teams of the preliminary round receive a bye, while the other four teams compete in a pre-semifinals match-up for the last two spots in the semifinals. The second-placed team in group “Torriani” will face the third-placed team in group “Cattini”, and vice-versa. The winners of these match-ups will move on to next round, where they will face the first-placed teams of each group. The winners will then face-off on December 31st at 12pm to determine the winner of the Spengler Cup.
In the preliminary round, the winner of every game receives 3 points, the loser none. If the game is tied after 60 minutes, 5 minutes of overtime are played. If the game remains tied, the winner is determined by a shoot-out. The losing team receives one point if the loss occurs after the first 60 minutes of play (i.e. in overtime or a shoot-out).
Die Gruppennamen heissen «Torriani» und «Cattini», nach dem bekannten «ni-Sturm» der 30er- und 40er-Jahre. Richard «Bibi» Torriani, Hans «Joe» Cattini und Ferdinand «Pic» Cattini, die ab 1933 zusammen auftraten, revolutionierten damals das Schweizer Eishockey. Sie bildeten während eineinhalb Jahrzehnten die Paradelinie des HC Davos und der Schweizer Nationalmannschaft. Die Namen aufzuzählen ersparten sich die Journalisten und Statistiker bald. In der Aufstellung des HC Davos stand damals statt der Namen schlicht und einfach «ni-Sturm». Torriani – über Jahrzehnte der populärste Schweizer Sportler – war der Kopf des Sturms. Er war es auch, der 1948 bei den zweiten Olympischen Spielen in St.Moritz den Eid sprechen durfte. Später gewann das Schweizer Team die Bronzemedaille. Mit dem «ni-Sturm» gewann der HCD zwischen 1933 und 1943 «sein Turnier» sechsmal. Dass der HCD damals auch in der Meisterschaft praktisch ohne Gegner war, ist einleuchtend.